my Name is Daniel and if you are reading this you want to find out more about me as a potential partner in business or as an educator.
For my educational resources page go here.

Please take a look at my LinekedIn  profile for a CV or references and stuff like that. I can give you contacts to former Leads and clients if you are interested in any more references. 

This page is still work in progress. I'm trying to sort it all out in a way that helps my customers to find what they are looking for. Enjoy and give me some feedback.

I have specialized in 2D but I have a strong background in 3d and Level Design as well. Many people seem to ask about it but I am really doing 2D at this point. Concept Art, Illustration and UI however I do use 3D tools in my artworks to make it better and quicker.

I also do some effects sometimes but mostly because clients ask for it. I am not doing complex character animations because I thing this is a whole new field of study and I have learned the basics and I did rigging and animations for characters and creatures for my university projects but I did not specialize in it.

I am part of an art studio called Twisted Polygon Studio and they have 3d Artists and Level Designers. So I would create the concepts and they would create that in actual 3D if you like. Their website is currently being reworked and by the time I'm writing this is an old link:

You will notice when it has been updated because when that happens you will also see my work in their portfolio.

Iam planning to add some workflows because some people ask for fixed prices and they need to learn that there is no such thing for design. Design is iterative and I prefer an hourly/daily rate. Of course you want to know how long it takes and how much it costs per piece but you can't expect me to make you happy with the first design all of the time because this is not how it works. Sometimes I create a character within a day, sometimes only a few thumbnails may be fine and sometimes it takes a week. For Star Wars, the evil robot guy took two weeks and I am talking about the concept design. We can work out a fixed plan with a number of fixed iterations and thumbnails etc but that's quite unprofessional and in my path of study I learned we will have to triple the hours I calculate... I usually double them but now you know where I am coming from.

What I not do: I will not create a variety of complete sample artworks and you will choose one and pay me for the one you pick if you pick any of them...

If you wanna hear more about money you may find this podcast very interesting:

I am going to add some possible workflows here when I have the time. because I think many clients like to see that. Until then maybe I can interest you in some videos of how I work and how I teach my students some of the fundamentals.


If you would like to see videos of how I work and how I teach art to my students go to my Youtube channel.

Educational Resources 

For my students and anyone interested I have a page where I gather all the info I teach nowadays.


Concept Art and Illustration


Characters and Creatures:

Props and Vehicles:

Designs and Interfaces

Art Direction

For prices, artwork I cannot talk about online and further info please send me a mail to d.thiele.hh(at)gmail(dot)com

Software I used

I have knowledge in Photoshop, Illustrator, Flash, UnrealEd, Unity, Maya, 3DsMax, Sketchup, ZBrush, InDesign, Blender, Dreamweaver, Inkscape, Paint.Net, Premiere...... as well as MS Office and Project Management Tools like Jira, Manthis, etc.

Resume and References

If you are interested in my CV here is my LinkedIn Profile:


Daniel Thiele
B.Sc. (Media Systems), M.A. (Sound - Vision - Games)

Maria-Louisen-Str. 51
22301 Hamburg

Mail  d.thiele.hh(at)gmail(dot)com
Fon  +49 - 40 39 99 25 20
Cell: +49 - 152 08 50 32 47